Sunday 10 November 2013

Pokémon X/Y

The last Pokémon game I bought was Black 2 - and I gave up playing it after about 8 hours. I tried going back to it shortly before X/Y released, but still it didn't click with me. Don't really know why. I guess the Pokémon available in the early part of the game weren't my thing. Then I went back to Pokémon HeartGold (the game I bought before Black 2) and somehow I ended up playing that for another 2 or 3 hours. Whenever I feel like playing Pokémon I'll probably go back to HeartGold, I'm only halfway in that one.

Anyway. X/Y. Even though I didn't feel Black 2, I was still super-hyped for X/Y. And, for once, the hype was justified. I'd say this is my favourite Pokémon game, for a lot of reasons. A great selection of Pokémon, good online features, nice art style, the music (seriously...so good), and a lot of little reasons that all add up to the experience (I loved the France-inspired setting for example).
As for the bad things: there are frequent frame drops and slowdown throughout the game, in and out of battles. Putting on 3D makes it even worse. Gamefreak have never been technical wizards, and performance-wise this really could be a lot better. I like the graphics because of the artstyle, but technically, this game is a little undercooked.
Other than that, at times the menus and text feel very slow and old-fashioned, it's a minor issue for me, but I think things can be a lot more intuitive.

As for my team/play style: I picked Froakie as starter, and Charmander as second starter. My pre-Xerneas team consisted of Pancham, Gardevoir and Tyrunt. Towards the end of the game, Xerneas was my main, Greninja and Charizard as back up (I honestly overlevelled all three of them, making the game too easy), and I had a decent Doublade/Aegislash. That's the team I beat the Elite Four and Champion with.
This game has too many Pokémon I like. I wanted Mawile on my team, and did that damn glittering cave at least 40 times before I could catch one, but then realised I don't really need a steel/fairy type. Also, there are too many good water Pokémon. When available I always have Gyarados on my team, but now I didn't need him at all. I love Psyduck as well - again, not needed. I love the Clauncher/Clawitzer design, one of my favourite new Pokémon. Do I need him? No. I still went fishing for Claunchers and put them on Wonder Trade, heh. And, not a water Pokémon, but I evolved Fletchling into Talonflame and loved the design, but I really couldn't have 2 fire/flying 'mon on my team... seriously, too many good Pokémon. Bring back the crappy Pokémon from Black 2! (okay not really)

I mentioned Wonder Trade in passing, but really, I love that feature. Okay, a lot of times I got a Fletchling or Pikachu or Weedle, all level 5 or under, but I got some good stuff as well. And lots of Charmanders for some reason, hmm. But it's one of my favourite new features, it's very addicting.

I've played the game for about 85 hours in a little over two weeks - my 3DS stats tell me I played the game for about 10 hours in one day, so, uhh, yeah. I might have had a minor addiction. But I really had fun with it, even with the silly minigames. It's also the first Pokémon game I finish (I'm pretty horrible at finishing RPGs), so yeah. You can understand why I'd call this my favourite Pokémon game. And it's probably my game of the year as well.

Anyway, I only wanted to write a small review - I failed at that but I still want to share some pics and comment on them:

Awesome product placement.

Best Starter.

Best second starter. Called him Doomfire. One of two pokémons I actually gave a name (the other one was my Onix who I named Nixon)

"another think"? 

I wasn't too sure about picking X over Y, but once Xerneas became part of my team, he became my main guy -- uh, thing. Awesome design and moveset. 

How about this huh? All six starters (and a Bulbasaur with an indentity crisis - thanks wonder trade!)

As with every game, it has random creepy/funny comments from NPCs. I also loved the guy who was obsessed with shorts. 

Right, that's all for now!

Sunday 29 September 2013

Grand Theft Auto V - pics and impressions

I'm about 30 hours into GTA V, enjoying most of my time, but having a few issues with it.
Biggest issue, by far, is that it mostly still plays like GTAIV. Or if I want to be really mean, GTA III. Rockstar have done a great job at making a big, (mostly) believable world, with some great characters and dialogue, but the actual gameplay has changed very little since the first 3D GTA. About the only innovation is the 3 main characters, and most times that really works and is a great addition. What else is new? Umm...let's see...

I'm not saying every single instalment of the GTA series should be a completely new experience, but, for me at least, this formula is getting old. I hope that for a next gen GTA, the Rockstar guys really think long and hard on what they want to do next, and build everything from the ground up.
For me, it's hard to understand how many people say "GTA IV was crap, but GTA V is great!" Like I said, the only big change is the 3 main characters, and the setting. That's it. The same issues I had with GTA IV are still in GTA V. Crappy shooting, boring driving, crappy mission structures (at least there's a decent checkpoint system), "random events" that are the same from previous games, and more. Right now I'd say GTA V is the better game, but it's not like it's an immensely huge improvement.

Since GTA IV, I've played Just Cause 2, Saint's Row the 3rd and Sleeping Dogs, and they all did things better than GTA IV and now GTA V. I have to agree with this Kotaku article about "the minimap game" and how the games I mentioned handle this much better. Actually, in general, I still prefer Sleeping Dogs, mostly because of the combat and how your character didn't move/feel so sluggish like in all of the GTA games. And c'mon, what is this "tap A/X to run" crap? That is PS2 level gameplay in 2013, I'm surprised so few people call the game out on outdated gameplay concepts like this.

Anyway, I know I'm complaining a lot, but it's because I care! Or something. I am enjoying myself, and it's impressive how much Rockstar squeezed out of ageing hardware, but I can't see this being my personal game of the year.

One of the fun things you can do is take pics in the game that automatically get uploaded on the Rockstar Social Club website. I'll share a few here:


My Franklin, modelled after Benjamin Sisko, posing in front of his crib.

This is how my Trevor looks (more or less based on a pic of his voice actor).


Glitch dog. Very disturbing as it was flopping all over itself. It untangled itself when his owner crossed the street though. 

Paparazzi shot. 

Franklin enjoying the great outdoors.

Michael taking a selfie with his favourite Republican Space Ranger.

Aghr, zombies!

"I can lengthen your penice"

Top GROSSing. 
More to follow. Maybe.

Monday 23 September 2013

Metroid Prime

I bought Metroid Prime Trilogy for Wii some years ago (really cheap in fact), but never played the games. So last week I decided to give it a go, and do a replay of Metroid Prime.

I had to get used to playing with the Wiimote and nunchuk, and even at the end of the game I kept confusing the visor and weapon buttons (plus and minus on the Wiimote). It was simpler on the Gamecube, you could change visor with the d-pad and weapons were on the c-stick I think. Anyway, overall it's not something that took away any enjoyment of the game.

And what a game it is. It's always been in my top 10 of best games ever, and I thought that playing through it again would change my perception of it a little bit... after all, it's 10 years old, and a lot of 3D games generally don't age that well... But this is Metroid Prime. The gameplay is still great, the graphics are good, though showing their age in certain aspects (mud and water textures, not a lot of detail on enemies). The gameplay is still fairly unique, you can't really compare it to a "normal" FPS with how the (sort of) open world works, the morph ball puzzles, etc. It really is its own breed. I think Retro did an awesome job of transferring the Super Metroid feel to 3D.

No game is perfect though. The Phazon Mines section at the end of the game is easily the worst area of the game. There is some backtracking to be done - which in the worst case is a cheap way of prolonging the game, but at least going through the world again is not too bad since you have new abilities and can go hunting for energy tanks and missile expansions before taking on the last bosses. I started looking for the artifacts very early, but you can only get all of them once you have the power bomb, grapple beam and X-ray visor.

But I consider those only minor criticisms, the game is beautiful, the game is well-designed and really clever in places, the music is great (my personal favourite tracks are the 2 Phendrana Drifts songs and the Drowned Frigate), and the atmosphere, something I'm very sensitive to in a game, is amazing.

I finished the game in 13h23, with 79% of the items. If I remember correctly, that included 190 missiles, 12 energy tanks, and 5 power bombs. That's what I found without using any help from Gamefaqs or the like. I could've made more of an effort I guess, but towards the end of the game I really wanted to take on the final bosses. The Meta Ridley boss fight was great, and quite difficult. The end boss (not going to say who/what it is, spoilers! Which is funny because it's in the titl... nevermind!) was much easier, and a little less fun to beat maybe. Still, there are no bad bosses in this game.

So after this playthrough, 10 years after my first, my feelings for this game haven't changed that much. If anything, I love it even more, it stood the test of time much better than I thought. Who said this again; a great game is a great game forever? Well, Metroid Prime was a great game 10 years ago and it still is today. It's easily one of my favourite games of all time.


As for my history with the Metroid Prime franchise: I actually bought my Gamecube when Metroid Prime came out here in Europe, I got this bundle (and got Eternal Darkness for free - which I also loved). And yes, it included this "name plate" - as you can see both my Gamecube and the name plate are still intact:



I bought that exactly ten and a half years ago...!
And over the years, my Metroid Prime collection grew...

I still haven't finished 2 by the way. From the start I never liked it as much as 1, and I think there was some frustrating/difficult boss in the game, I just gave up and moved on to other games... I'll start over with the Trilogy version some time later this year. I liked Corruption more than 2, I'll play that one as well to see if I still like it.

About the Metroid Prime Trilogy "collector's edition": it has a neat little booklet with the Metroid Prime story (all three games, how they start and how the end) and some cool art work:



That's all for now! I did a replay of The Legend of Zelda: A Link to the Past earlier this month so I might do a short review of that as well soon.

Thursday 19 September 2013

Normal updating will resume shortly

Seems like I scared off everyone reading this blog once I started talking about Lego, but don't fear! I'll do more videogame talk in the coming months, and I have a seperate Lego blog if anyone here is interested: toomuchlegodude.blogspot.com 

Wednesday 11 September 2013

Rocky Horror Picture Show at the cinema!!

"Tell us about it Janet!" 


There's this film festival in my home town, Ostend. It's not that special, and in the past 5 years, I might have gone to three shows - and one (2 eps of a Battlestar Galactica season I think) got cancelled, so yeah. In fact, the first year was probably their best year as they had a lot more variety than they do now.
Anyway - a few days ago I randomly discovered they're showing Rocky Horror Picture Show. Later I found out the reason; Peter Suschitzky, who was the director of photography on this, is one of the guests this year.

There wasn't much info on the site, so I wasn't sure if this was going to be a 'special' showing where they encourage audience interaction, or a normal one. Being in Belgium, and in a boring seaside town, I had my money on a normal showing, with hardly anyone showing up, and -maybe- some people dressing up. Also, the show was at 5.15PM, on a weekday, so it wouldn't really attract a lot of out-of-towners.

But whatever. I put on the fanciest clothes I could find (going for the narrator look, but not quite succeeding) and off I go. Choosing the fanciest mode of transportation - the coastal tram! Got my ticket. Got into the room 10 minutes before the start. Near empty, so I take a spot somewhere in the middle. More people come in, far more than expected. Lots of young girls for some reason? A lot of them sit right behind me, boo. Also... a group of people dressed up! Well... most of them were just wearing cheap colourful carnival wigs and whatnot over their regular clothes. Well it's the thought that counts, and I was curious if they would be using any props. They were sitting in the back row, so I turned my head during the wedding scene, and yup! They were throwing rice! They did the usual stuff as far as I could see/hear. I think it might have annoyed the more serious people - I mean if you're new to RHPC it might just seem like a few drunk people causing a ruckus, and randomly shining flashlights at the screen! (of course it's not random, but if this is the first time seeing the film you might not get all the links!)

As for me, probably to the shock and amusement of the schoolgirls behind me, I sang - badly of course - along with a few songs, laughed at a lot of the little things that amuse me (and those are plentiful), and had a great time, even on my lonesome. I noticed a few details I hadn't noticed on previous viewings; the bigger screen certainly helped. The "nipslips" (surely this movie invented them?) are far more noticeable on a large screen as well heh.

They stopped the projection during the credits because they had a "surprise" - the director of photography was actually there!! We could ask him questions - this being Boring Belgium, no-one had a question of course. I had a lame back-up question but was too embarrassed to ask, and of course on my way home I think up a good one, that's typically Tem. ...I've forgotten it already though. And that's just old age.

Anyway - one of the guys at the back, who I'm pretty sure was the guy who laughed at basically everything, but especially Frank seducing Brad and Janet separately but in the exact same way - said he already did a show like this in Germany, which had a lot more people participating - well duh, I doubt that one was on a Wednesday afternoon in a little town. I've also learned that the girls sitting behind me were high school girls accompanied by their teacher!!! Funny. One of the girls complained that this isn't the sort of movie their teacher should take them to. She has a point in a way, but then again not - even if you don't "get" it overall, it has quite a few themes that can make a good class discussion. As for being inappropriate, in high school I saw Trainspotting (English class) and A Clockwork Orange (Ethics) which probably also aren't movies you should see as a teen. Then again, maybe you should, as I got older I got to see both of those in a different light, learned how to 'read between the lines' and actually get them.
And both are now two of my favourite movies of all time.

They might not have been if there wasn't some sort of learning process involved. I'm going quite off-topic with this but there was a discussion on my favourite/most hated (it's both) forum on the internet, NeoGAF, about Fight Club. Someone said it's a different movie when you watch it as a teen and then watch it again in your twenties or later. I have to agree with this. When I was a teen I liked A Clockwork Orange and Fight Club because of the violence, yo dude violence is cool hur hur. But then later I started appreciating movies in different ways, and I started to get the messages I missed as a teen. Nowadays, I can both enjoy the gratuitous violence in these movies (I am still a boy after all), AND understand the underlying (or actually super-obvious) themes.
It probably also helps that all four of the movies I mentioned here are coming-of-age stories, which I quite like in general. Coming-of-age stories in a very twisted way, maybe, but think about it. (actually a lot of my favourite movies seem to have coming-of-age elements in them - Amélie, Crouching Tiger Hidden Dragon, Let the Right One in, just to name three more)

Back on topic - I had a great time and I'm happy I went even if I couldn't find any friends to go with. My friends in London are also fans and want to take me along to something like this, complete with dressing up, participating and everything. The hardest part is finding a date that suits all of us. It will happen though. Eventually. Don't dream it...

Thursday 15 August 2013

movie and tv series reviews

Alright, I haven't done one of these in quite some time, and felt like writing a lot, so here you go!!

Reviews on (deep breath): Star Trek: Into Darkness, Iron Man 3, Pacific Rim, Man of Steel, Bridesmaids, Airplane!,  Spaceballs, Bullhead, Nuit Noire, Burn After Reading, Salt, 127 Hours, Chronicle, Boy A, Piranha part II: The Spawning, Paradox, Dexter season 7, The Walking Dead season 3, True Blood season 4, The Borgias season 1 & 2, The Tudors season 1&2. 

Sunday 5 May 2013

Lego Star Wars 9492 TIE Fighter

My second Star Wars Lego set, and the obvious buy after the X-Wing.

It's a quicker, but also a less fun build in my opinion. Most of your time will be spent on the two wings, so that part's pretty repetitive. While putting them together, the wings are very flimsy, it's only when they're finished that they have some sturdiness.

The end result is great though, it's pretty big and looks good. The minifigs are great as well, I love how they all have this evil grin on their face haha. The pilot is my favourite.

I got this one for about €30 - if I had paid more than €40 for it, I would have considered it a bit of a rip-off. Like I said, the end result looks great, but the build is pretty simple and not that interesting. It does make a good pair with the X-Wing... but if you only have money for one set, skip this and get the X-Wing.

Some pics:



(don't throw black balls at crying baldies)









Saturday 4 May 2013

Lego 9493 X-Wing review

A May the 4th special!

A few months ago, I bought my first Lego set since... well since I was 12 or something. Several years ago, I saw some cool Lego Star Wars sets, and thought "hey, wouldn't it be fun to have these? I like Lego, I like Star Wars, so why not?" Well it took me until recently to act on it; partly because my cousin is starting his Lego phase, and partly because I found out it really isn't all that uncommon for adults to buy Lego sets, especially the thematic/movie ones, like Star Wars or Lord of the Rings.

Anyway, on to the actual build of the X-Wing.
There were a lot of parts in this set that I definitely used for the first time ever (or maybe my memory isn't that good anymore, old man, etc.). There were some parts I definitely didn't expect in this build as well, I mean, green and blue bricks? For an X-Wing? How dare they!!!

Otherwise, it's actually a very fun build, very clever and surprising at times. The nature of the X-Wing means at times you are building things upside down, or in reverse, especially at the back (and the wings of course). This can be a little confusing (on my first build I honestly thought I did something wrong) but it all works out in the end. The best part for me is still the front/middle though, from the outside it doesn't seem like much, but it's actually a clever and "full" build, it's quite dense and uses a lot more bricks than you might think.

The mechanism for opening/closing the wings is fairly clever, however it's quite "digital", the wings are either open or closed, and when you close them down it's with quite a snap. The wings are sturdy enough, but it would be fun to have more control over the opening and closing.
And while I'm saying negative things: as a Star Wars purist it's a bit weird to see R2-D2 sit sideways in the X-Wing. I know this gets solved in the (far, far more expensive!) Red 5 set, but still, surely it wasn't that impossible to make the build a brick wider. Also, the X-Wings in the movies have rear landing gear, this one doesn't have that, when you put it down it basically rests on the engines. But this is nitpicking of course.

My first build took me about 2 hours, with a very short break in between, which seems to be the normal build time. A week ago, I took it apart and built it up again, that time it took me less than an hour and a half (I was interrupted many times, but I'd say definitely between 70-90 minutes). Again, I was surprised at how good the build really is.

The minifigs included are alright - R2-D2, R5-D8, Luke Skywalker (with lightsaber) and Jek Porkins (with blaster rifle). I'd say the other Rebel starfighters (Y-Wing and A-Wing) have better minifigs though.

I'd definitely recommend this to anyone with even a passing interest in Lego or Star Wars. The X-Wing is an iconic ship, and the Lego build does it credit.

Some pictures:











Tuesday 5 March 2013

Super Nintendo

I got my SNES when I was 12. It was my first "home console", having owned only a Game Boy before that. I bought it with Street Fighter 2 Turbo and Starwing (that's Starfox for my US friends). Videogames were super expensive back then, new SNES releases were about €75 (converted to modern currency!) so I never got a lot of games in that period, mostly games that were on sale. I think I ended up with about 15 games in total, of course renting some games as well.

At some point I stupidly sold my SNES and all my games (which included a special edition Super Metroid - that I later found out was worth quite a bit!) in order to get a Nintendo 64. Which was a bit of a mistake. And then 4 years later I sold that Nintendo 64 to buy a Gamecube. Also a bit of a mistake (not buying the Gamecube, but selling my N64). Seriously kids, never sell your consoles! You'll regret it later.

Anyway, a few years back I was very much in a retro mood and started buying SNES games again, and obviously a console as well. AND a switch thingy that let me play US games on a European SNES, mostly because I wanted to own Chrono Trigger, which was only available in the US. I managed to buy that - a few weeks before a Nintendo DS version of that game was announced. Yes.
Well at least I had a second chance to play some more SNES games, and I also got a few on the Virtual Console, so I was happy.

I am probably a bit biased, but the SNES really is one of my favourite consoles ever, maybe THE best ever, because it has such a high quantity/quality ratio in a lot of genres I like. Take fighting games for example; it had great versions of the Street Fighter 2 games, and Mortal Kombat 2 was easily the best 16-bit version. The RPGs on the system were also outstanding: Chrono Trigger, Final Fantasy IV to VI, Secret of Mana... yeah this was back when Square could do nothing wrong. I could give more examples in more genres, but I suppose I should get on with my top 10...

1) Super Metroid
This game is probably the reason why I love games with a strong, unique atmosphere. I mean, the intro alone...wow. The music is great, graphics are great, gameplay is great, boss battles are great... there really isn't a single thing this game does wrong. Well, there are some less fun sections later in this game, but no game can be perfect right? Overall, it really is one of the best games ever made.
Funny thing is, I only completed it a year or two ago, until then I never got to the end, despite really loving the game. It just confirmed my opinion that it's one of the greatest game ever.

2) The Legend of Zelda: A Link to the Past
My first Zelda game, and still my favourite non-Ocarina Zelda. I still think it's a very pretty game with a lot of charm and personality. Just like with pretty much every game on this list, the music in this game was the soundtrack of my (misspent?) youth and some pieces have been permanently burnt into my brain. I should really do a replay of this some time soon...

3) Chrono Trigger
This quickly became one of my favourite RPGs, and get this - it's a game I haven't even finished yet!! Actually I can count the jRPGs I finished on one hand, but that's a discussion for another time. There isn't a single negative thing I can say about this game; not that it's perfect, but I feel this one should definitely be in the top 5 RPGs ever.


4) F-Zero
A SNES launch game, this showed off the console's "mode 7" way of achieving a 3D effect. I played this again last week, and while it's obviously very basic compared to its sequels and modern racing games, it's still very playable. It has some memorable sound effects and music as well. I'm a big fan of the F-Zero games, and between this, F-Zero X (N64) and F-Zero GX (Gamecube), it's hard to pick a favourite. So I won't :)


5) Street Fighter II Turbo
This was the game I bought together with my SNES. It really wouldn't surprise me if I spent about a hundred hours or more on this. Trying to discover new moves with every character, trying to beat the game on a higher difficulty level, trying to beat the game with as many 'perfect's as possible... I could always find a new challenge. I still play this from time to time on Virtual Console.

6) Starwing
The second game I bought! Obviously the 3D graphics were impressive at that time, but it was a really good game as well, a lot more than a "tech demo" as you would expect a game like this to be. It had great music as well.

7) Sim City
Even though I already had a version of the original Sim City on my dad's PC (a 386!!), I still wanted to experience this on the SNES. It adds a lot of charm to the game I think, with the music and changing of seasons and a few other additions. It's quite playable on a SNES controller really, even though I did sometimes misplaced certain things...

8) Donkey Kong Country
Those graphics, man!! Talk of the town when this game was released. If I get my facts right, the graphics were 3D but were turned to 2D, thanks to...magic or something.  In any case, it looked spectacular at the time. Oh and the gameplay wasn't too bad either really. And, as seems to be the norm for a high quality SNES release, the music was great as well.

9) Pilotwings
Another one of those games I pick up every now and then. My skills have definitely decreased over time :( Tried it again last week, gave up on the third level after 3 tries or so. Well, I was going for a perfect score in everything heh. But really, it's a good game to pick up and play for half an hour or so.

10) Mortal Kombat 2
Excellent port of the arcade game. Again a game I spent probably over a 100 hours on. I still remember most of the special moves and fatalities!! As far as gameplay is concerned it's obviously inferior to SFII, but I  had - and still have - lots of fun with this.


Also some honorable mentions:
xx) Samurai Shodown
I'm a HUGE fan of this series, and the love started here. Comparing it to the actual Neo Geo release, the characters are way smaller on the SNES, and some effects were toned down as well, but the music is far superior. The atmosphere, of which the music is an important part, is the reason why I love this game (and the entire series) so much, so looking back at it, it really wasn't a bad port at all.

xx) Batman Returns
This is one of those games that are probably unplayable in modern times, but I remember having quite some fun with this. I liked that the game was quite close to the film when it came to atmosphere.

xx) Dirt Trax FX
Another Super FX game, this was actually a really fun racer. Even my sister liked it! I liked how the cars handled quite differently from each other, and the track design was really good.

xx) International Superstar Soccer Deluxe
I don't even like football games in general, but I played it at a friend's and I really liked it. One of the games I bought when I started collecting again.

xx) Killer Instinct
I was quite surprised when they announced a SNES port of this game - I was (very!) familiar with the original arcade version, and that game just blew away everything else when it came to graphics. It was supposed to be a launch game for the next Nintendo console - the arcade cabinet said "coming soon to Nintendo Ultra 64!!" LIES!!!! But that was Nintendo's fault really. Anyway, they obviously had to downscale the graphics and sound quite a bit, but the gameplay was mostly intact. It also came with a "Killer Cuts" music CD, which was a pretty good bonus.

Lastly, let me show of my very small collection:
Most of those are in great condition - F-Zero and Killer Instinct (both US carts) were even brand new!! Also, while the Zelda box was a little damaged, it was actually brand new and came with all the extras, as you'll see on the picture below:
Yes, complete with the map and that little, still sealed "top secrets" booklet. And a promo poster. I didn't pay much for it, and it's one of the items in my videogame collection I'm very proud of owning.

Righto, that's it! Feel free to comment with your own SNES-relates stories, or tell me I have bad taste in games, or whatever :)

Monday 4 February 2013

Binary Domain review



Just like with Virtua Tennis 4, I bought this from greenmangaming.com when it was on sale a few weeks ago.    I knew it got somewhat mixed reviews, but for €6 or something I figured it was worth trying out myself.

Well, I finished the game yesterday, with a total of 10 hours of play time. Most of it was fun, some of it was stupid, some of it was frustrating, but in the end I would say it was worth my money - and time.

The game is very much the Japanese take on games like Gears of War and Mass Effect, in the sense that it's a squad-based third person shooter in a sci-fi setting. The gimmick here (because every game needs a gimmick right?) is the consequence system (basically a team mate trust system), and also the voice commands. Both, unfortunately, are flawed.

The trust system is a good idea in theory, but its implementation is rather crappy. One reoccurring problem I had was accidentally shooting a teammate in the back and thus losing trust as you might expect. Why did I shoot them in the back? Because the AI was so incredibly stupid to run into my line of fire - while I was shooting. 
It's not just that though, sometimes, mostly after an action scene, a teammate will start talking to you and you have to respond to what they say. While you have some options, most of the time just saying "yes" or "okay" will increase trust. So you start wondering what the point of these scenes is exactly.

Which brings me to the voice commands - I can honestly say I turned off that option after half an hour or so. It works, kind of, but since I was using my laptop mic it worked too much, and picked up sounds that weren't made by me, and made it's own interpretation of it. Which annoyed my teammates. So yeah, I chose the simpler option where you just choose commands and dialogue options with the press of a button.

Might as well complain a bit more - it has the typical Japanese stereotyping, so one of your squadmates is a big, smack-talking black guy. And the tendency to give stupid, "unique" names to things is also there. "Hollow children", really? They're just androids, you know.
The main character - what was his name again? - is just as replaceable as any other main character in most action games. The game's difficulty is also a bit off, it has some frustrating boss fights, especially in the middle of the game, but towards the end it becomes a cakewalk. Personally, I hated chapter 4, the structure was awful and I had the most frustrating moments in it (but then I absolutely loved chapter 5, so that balances it out I guess).
Lastly, sometimes the cutscenes are longer than the gameplay sections - I can get very annoyed at this as I want to play a game and not watch it.

As for the good things: shooting up robots feels great, taking them apart piece by piece is visually very satisfying. Where you shoot them has an impact as well: shoot their legs off and they'll come crawling to you, while still firing. Shoot their gun arm off, and they'll pick up the gun and start shooting with the other arm. Shoot their head off, and they'll malfunction and shoot the other robots. It's a fun system really.
The boss battles are a bit of a mixed bag, and most of them basically come down to "shoot the glowing bits!", but some of them are quite satisfying.

The story then, only really starts getting interesting in the last two chapters. For the most part it's not exactly subtle, and sci-fi fans have surely come across this kind of story before (see: Star Trek The Next Generation: is Data a person or a thing?) They don't handle it too badly though, and I thought the ending was fairly satisfying. There are multiple endings based on the consequence system, and mine was a happy ending for most characters, but one guy died. How are they going to explain that death in the sequel, hmm? :)

Well, there probably won't be any sequel since the game didn't sell enough and got only average reviews, but I would be interested in one. As long as it has more robot shooting, less cutscenes, and better team AI.

Anyway, while I listed plenty of reasons why it's not a great game in my opinion, I had fun with it. I won't recommend the game to everyone, but if the concept of shooting hundreds of robots to little pieces appeals to you, and you can overlook some of the flaws I mentioned, you'll enjoy this. If I used a score system to review games, this would be a 7.5/10. But I don't, so ignore that.

To conclude, a few pics I took:
Commander Shepard? 

It's the Cole Train, baby!!! 

Very slick shop front. 

Big robot.

 Even bigger robot.