Wednesday 23 January 2013

Virtua Tennis 4: how to take the tennis out of tennis

I bought Virtua Tennis 4 (PC) dirt cheap from Greenmangaming.com  earlier. I got quite addicted to it actually, playing it 7 hours in the last 24 hours (yes, I know, I have no life). However, the more I played it, the more problems popped up. In short, it's not a good tennis game.

(the gameplay modes)

Let's start discussing the world tour first. Unlike in other games, the world tour is limited to 4 seasons, and the goal isn't to reach number 1 but to collect stars by doing various activities, like winning matches of course, but also meeting the fans, doing charity stuff, etc. The world tour is basically a big board game, with your player as the pawn, and you move on the board using cards. There are cards that can move the player up to four places but also special cards you can buy from shops, such as a recovery card (for when your stamina is low) or an agent card that gets you more stars per event. The squares (well, circles) you land on can be minigames, fan events, special training matches and of course tournaments, but also negative events (you can "lose your wallet" for instance, or get a minor injury). For every movement card you use, another one gets added, so you never run out of cards. There are branching paths, but there is also a time limit to reach the end of the season. You are forced to play the final tournament, but if you're too late you lose stars.

(the world tour main screen)

Now, the annoying thing about this system is that it makes the world tour very random. I wanted my created player (David Goffin!) to have strong groundstrokes. Unfortunately, I never could direct my player to the minigames  needed to build on that, so in the end he was basically a defensive player. It's a really strange decision by AM3 to build the world tour like this; it takes away a great deal of control from the player, and quite frankly, it doesn't make much sense. Surely, when trying to build your dream player, you should be allowed to shape his path the way you want it to be, and specialise him/her in the playstyle you want? It's an extremely questionable decision. The board game like play does make it less predictable (and okay, somewhat addicting), but far less involving than the world tours in other tennis games.

As for how my play went: I reached the finals of every slam, won one, but still got a "you didn't do very well" message at the end. I was forced to play the qualifiers for most slams, which meant in the final I had a minor injury, usually my "ankle playing up" - which meant my player moved at a snails pace at random times. Good fun, I can tell you. Then in the last season, I didn't reach the US Open in time (can't figure out why - wasn't I supposed to play the sattelite tournaments to increase rank so I shouldn't have to play the qualies?), which ended with me being penalised 19 points. I reached the final again and got 22 points in total, which means this ended with +3 stars for me. Hmm.

(yes, my Goffin doesn't look at all like the real one, but at least he's blonde)

So much for the world tour, now some more about the general on-court gameplay. Well, maybe I'm (very!) spoilt by the Top Spin games, but there are a lot of things wrong with the Virtua Tennis gameplay. I know it's supposed to be an arcade game and not a sim, but surely they could have improved the now 14 year old gameplay just a bit.
As with the previous games, it's almost impossible to hit a ball out, which means that against a reasonable opponent (be it human or AI) you are basically stuck doing endless baseline rallies until one player screws up (Caroline Wozniacki would love this game, right tennis fans?). The "hold down button to return" also shows its limitations. Doing a shot on the run is basically impossible because of it, and when you're not on the baseline it's quite possible your guy/gal won't hit back even when you're holding the button. It also gives a problem with movement and footwork: holding down the button automatically moves you closer to the ball, the game basically chooses the "ideal" position for you. Again, something that takes away control from you. In Top Spin 4 I can run around balls to hit them with my forehand, here the game decides whether I play a forehand or backhand. The safest thing you can do is position yourself in the middle of the baseline, and hold down a button. You'll hit everything back except balls with a sharp left or right angle. Frankly, this is not how I want to play virtual tennis. I keep saying this as a joke, but there's truth to it: Top Spin is a tennis simulator, Virtua Tennis is Pong 3D.

(the roster - one or two unexpected names)

Those are the main gameplay problems, but that's not all!! Animations are pretty bad, and most players animate exactly the same (in Top Spin 4, the famous guys all had unique animations). The players still slide over the court at times. The funniest animation is when my player wins the last point of the match at the net; he has a walking forward animation, but since he can't run into the net, he just slides sur place. Things like this makes the game look horribly amateurish, especially compared to... well I already mentioned that game enough times in this entry.
One new feature that isn't completely horrible is the power shot: you basically build up a meter by doing...something (it depends on your character's speciality), when it's full you unleash a powerful shot. Which...is barely more powerful than a charged-up shot, and is definitely not a guaranteed clear winner. It does look great, but ultimately there's not much point to it - other than the fact that it looks great.

(the players still look like zombies)

I don't think it's a horrible game, but the mechanics are so outdated; AM3 really should've put more effort into this as it really feels like a lazy entry in the series, and probably should've taken a look at the competition. The Top Spin series probably only sold a fraction of what the Virtua Tennis games did, but Top Spin 4 is, by far, the best tennis game out there, and they could have taken a few hints from it. The Virtua Tennis series really needs an overhaul, the last two entries weren't very good, and with the Top Spin franchise being dead, I hope there will be at least one good tennis videogame in the future.

Saturday 19 January 2013

2012: videogames

Right, instead of flat out ranking them, I put them in groups, first group are the best games, second group the great games, third group the good-but-flawed games.

-- first group --

The Last Story
Let's get the negatives out of the way first: the game is a technical mess and probably too ambitious for the Wii, and the first two hours can be a bit annoying with the gameplay segment - short cutscene - gameplay segment - etc thing. And the story is typical JRPG fare.
The positives: everything else basicaly. It's my kind of RPG: it's (fairly) short at 20 hours (which just means it has no filler at all - quite the opposite from Xenoblade Chronicles), the battles are fairly short but can be quite strategic if you "get" the battle system, the music is great,... Anyway, someone else said it better than me (it is his job after all). I agree with him all the way - for me it's one of the best JRPGs this generation, together with Lost Odyssey (quite surprisingly also a Mistwalker game!), and of course easily one of the best games released in 2012. I own the limited edition, and it's easily one of my most prized gaming treasures. It's been quite a while since I finished the game, but writing about it made me eager to play it again.

Dishonored
I heard about this game long before it came out, it was on my very short "hmm, might be something I'd enjoy" list. When I heard it was out I checked some reviews and impressions, and it really did look like it was something for me. And it was! People describe it as "Bioshock vs. Thief", and they're mostly right, but it's also its own thing. Take the best thing about the game: the heart. Point and "shoot" it at people and locations and it will tell you secrets. Not really important for the gameplay, but cool to learn more about the world and its characters. I really love stuff like this, it's a more subtle approach to exposing the world which I vastly prefer over long cutscenes and walls of text.
And it's not that gameplay is bad either. I went through the game twice, once doing the no kill approach, the other doing a quicker, more direct approach (though I admit I still used stealth most of the time). Both were fun, and had an impact on the story

FTL: Faster Than Light
Man I hate this game. I started 33 games so far, won none of them. In only four of them I actually reached the last boss. And I'm playing on easy. I suck at it so much.
On the other hand, I can't stop playing it. Steam says I played it for 18 hours so far, and I'm still not bored of it. I WILL beat this game some day, and I'll consider it one of my greatest gaming achievements.
Anyway, the reason why I come back to it: every game is different, and luck definitely has something to do with it. I have so many war stories to share, I could make several long entries about how some of my games went. Actually someone did it already.
The music also helps; it's easily one of the best soundtracks of 2012, in my opinion only rivalled by Journey and Hotline Miami (you can listen to it on Ben Prunty's bandcamp). Lastly, if you have any imagination you can turn every game into your favourite sci-fi tv show. FTL has elements of Star Trek (some of the random events), Star Wars (rebel scum!) and Battlestar Galactica (jump!), and you can even name your crew. I tell you, you will swear when your Picard and Riker die in a fire!!
So really, it's one of the best gaming experiences I had this year. Yet this image from RPS sums it up nicely:

Journey
Yes it's only 2 hours long, and there's no action apart from jumping around a bit and avoiding floating thingies. But what an experience it is. You know what (and you can quote me on this): it's my favourite multiplayer experience this gen. I mean, it's not strictly a multiplayer game, but there is quite a difference between going solo and playing it online. I went through the game three times, and the last time I did most of it alone, and it just doesn't have the same impact. The game is at its best when you have the same partner from early on, it makes the event at the end more meaningful.
And yes, I admit it, the first time I finished the game, it made me a little emotional. Or I might have had something in my eye, I don't know. Anyway, it's a game I can recommend to anyone, it doesn't require that much effort or thinking (good for the more casual player), but it does have secrets and collectibles (of sorts) which means the obsessive gamer will enjoy this as well.
Again I'd like to link you to an article - I don't really care about the "games are art" debate but there are some good points here.

Wednesday 9 January 2013

2012: music

2012 was a rather "passive" year when it came to music. I didn't buy many CDs, I only went to a few concerts and just one festival. However, I had quite a bit of fun along the way, and I continued enjoying some of my "old" music that's probably past its use-by date. Maybe I'm getting more conservative, maybe I'm just happy enjoying the things I know I'll enjoy.

Albums:

Liars - WIXIW

I bought this album close to when it came out, but only started listening to it about two months ago. Why didn't anyone tell me how great this album is?? Right now I'd say it's my second favourite album of theirs, along with their debut (number one, of course, will always be Drums not dead). I have to admit some songs feel very familiar, in the sense that I swear I heard some of these arrangements before on a Radiohead album. On the other hand, it's still a Liars album through and through. Brats is a great sequel to Scissor and Plaster casts of everything (and has a great video as well), and most other songs just have this typical Liars-ness about them.
I've yet to listen to a Liars album where I don't like at least one track (though I suppose their debut comes close), and this one is no exception. I'm not a fan of the title track for instance, and Flood to flood just sounds overly familiar in that annoying way. On the other hand, there are more tracks I love here than on the previous two albums. Hard to pick one favourite really. His and mine sensations? Who is the hunter? A ring on every finger? No.1 against the rush? All great, and the opener and closer are pretty good as well. So, yes, album of the year. Even though I only bought three albums released in 2012...


Geneva Jacuzzi - Lamaze

A little backstory: I saw Geneva Jacuzzi perform as support act for Yelle a year or two ago. I was impressed, wanted to buy her album, but the merchandising girl already left before I could even reach for my wallet. Anyway, at some point this year I saw some youtube videos of her again, and decided to order the album off her site for my birthday. It arrived - quite late - with a free bonus album of her earlier work.
Anyway, the reason why I like it so much is the deliciously lo-fi 80s electro style of the entire album. It has a certain atmosphere that's hard to describe, it's cheezy and catchy but there's a weird, darker vibe to it as well...a neon-nightmare about a zombie with roller skates and pink leg warmers, maybe. In any case it's something I tremendously enjoy, and people who consider themselves to have good taste should stay far, far away from.
Favourite tracks: Clothes on the bed, Bad moods, Dreamtime, Do I sad, Relay racer.
And I must share some video with you:
Bad Moods
Love Caboose
Bad Moods (live) this video is from around the time I saw her, by the way.


Björk - Biophilia

I finally gave this a proper listen this year, thanks to that awesome gig (see below). I'm still not really a big fan of this, but it's definitely better than Volta. There's just a big feeling of déjà-vu (déjà-entendu?), as this is basically a mix of Volta and Medulla. It flows better as an album than those two, but I would say the individual songs aren't as good this time around. The standout track for me is Thunderbolt, you just can't beat those electro-farts at the end of the song. Hollow is a guilty pleasure of mine, if I'm in a bad mood I might accuse it of being Björk-weird just for the sake of being Björk-weird, but I like it really. But I bet 9/10 people hate it. Mutual Core is, I guess, this album's Pluto, maybe a bit more interesting in terms of song structure. But like I said, when I listen to the album now it's more about the memories of that gig rather than the actual quality of the songs.

Live:

Björk (Pukkelpop)
I already wrote pretty much all I have to say about this here. I have really good memories from this (that Possibly maybe version coupled with that electronic gizmo!), out of the three Björk (festival) gigs I saw this was the best, maybe not in setlist (then again, Possibly maybe!), but definitely in terms of audiovisual...stuff. Oh and also the fact that she was headliner so no bored Muse fans waiting for them to come on while annoying the shit out of me (which happened last time), nope, I was surrounded by Björk-friendly people which certainly added to my overall enjoyment. It was one of those rare gigs where I left surprised at how much I enjoyed it, happy that I was there, and sad knowing that an experience like this only comes along every few years.

Radiohead (Sportpaleis)
My only gig this autumn!!! Never happened before. Well maybe it has but I have a short memory. Anyway, I think this was the fifth time I saw them, and truth to be told, it also felt like that. While they did play a brilliant set, and had an awesome stage set-up (apart from the QR codes between the songs - who still uses that anyway?), all I could think between songs was "ooh, what song will they play next? Will it be one of my favourites? Please let it be one of my favourites!!" So really, Radiohead had sadly turned into a greatest hits band for me. Not that I don't enjoy the new album - I like their latest more than the previous two actually - but you just don't have that emotional resonance with new songs yet. I did enjoy the gig, I really did (they played Kid A, MY Kid A!!), but it's quite possible I'll skip them next time they're in the country. For what used to be my favourite band ever, that's kind of bad. End of an era! (Maybe it's a good thing I don't have a favourite band anymore... )

Looking forward to 2013:

The Knife: (my new-old favourite band ever!) they'll release a new album and do a short tour. I'm curious, and cautious. They can never do something like Silent Shout again, so it'll either suck or be the best thing ever. Hoping for the latter, expecting the former.

Daft Punk: new album and new tour. Maybe. Just like above, I'm not really sure what to expect, although I did like the Tron: Legacy soundtrack. If they do tour "live" I'll make seeing them Priority One.

Goldfrapp: new album and no doubt tour. They haven't released an album I hated yet, so come on, I dare you!

Ladytron: less optimistic about this one, didn't care much for the last album apart from Ace of Hz. Still love the first two albums but the band just isn't really relevant to me anymore. Sadness.

M.I.A.: loved Bad Girls (would be video of the year if it wasn't for Liars - Brats), and I still listen to MAYA regularly, so I'm looking forward to the new album. As always some tracks will annoy the hell out of me, but there some good stuff on all her albums.

That's all the music talk for now!
Oh yeah, my last.fm page if you want to spy on what music I've been listening to lately can be found here.